Trouble in Tuckborough Help

Published on January 22nd, 2010

The Trouble in Tuckborough is one of the first ones you get in , and it’s a great, well paced . It’s enjoyable, because unlike other skirmishes, you get to control the flow and take a breather when you need some time to regenerate. It also has a great number of lieutenants to work towards deeds, which equals Marks, and a good set of rewards in terms of Marks.

This guide to Trouble in Tuckborough will walk you through the waves, and locate the secondary objective targets. It is based on the solo play mode, but when you scale up Trouble in Tuckborough, it simply increases the difficulty and type of mobs that attack, so the guide should remain useful.

Trouble in Tuckborough

As you start you will be sent to the north where there is the first lieutenant and some mobs to clear from Hyacinth’s Entranceway. When you have cleared these, the flagpole over her door will begin to flash and you can claim it. There’s no need to dash to claim it. Take the time to regenerate your health and power and re-summon your ally if need be. Remember to allow them to get back to maximum as well.

When you claim it, a bounder and a named hobbit will appear to help you defend against the counter-attack that will be launched. This happens with every flag you claim. Keep the bounders and hobbits alive – you will get bonus skirmish marks at the end for doing so.

The first counter-attack will come from the road to the west. It will be a set of standard mobs. Once defeated a second wave will come, this time with a lieutenant.

Trouble in Tuckborough Help

The Trouble in Tuckborough Skirmish offers great Skirmish Marks and lieutenant numbers.

When these are defeated, go back west a little and proceed north up the pathway up the hill towards the Western Hillside. This is the next flag to secure. Defeat the mobs and claim it when you are ready. The counter-attack here will come from up the hillside where a gate will open. There will only be a single wave, but it will contain a lieutenant.

With these cleared, you can proceed to the Southern Hillside section (all these are shown on your mini-map by the way, just hover over the shield icon to see which is which). When you clear the Southern Hillside and claim the flag, you won’t trigger a counter-attack, but you will trigger the Encounter’s secondary objectives. We’ll list these next and their locations (you can turn on your current co-ordinates to show underneath the mini-map in your options if you need to), but if you have been killed in the fights before this, you may not see any secondary objectives offered.

Encounter: “I’ll dig my way in and be eating hobbits for dinner”

Tempting as it is to let him, this encounter is for Ghashfog. You’ll find him by back tracking to the Western Hillside and going up the path that the counter-attack came down. Go through the gate at the top and he’s digging down from the top. With this one it’s important you keep an eye on your ally before piling in. They can very easily get lost as you make your way there and therefore not join you. Re-summon if they have gone confused. Ghashfog location: 33.9s 71.2w

Encounter: “A faint chirp of sickle flies comes from the Great Willow”

Go through the gate that has opened up to east of the Souther Hillside, and then you can go south and down the hill. There are two possible secondary objectives in this area. This one refers to “Old Root” who is asleep under the Great Willow. He’s protected by 4 sickle flies around him. You need to kill all of these to wake him up and then you can attack him. Each of these five mobs can be handled individually, waiting for regen in-between if you need to. Old Root location: 33.6s 70.4w

Trouble in Tuckborough Help

Big Fright loves going kiting - shout at him and run away.

Encounter: “A roar echoes from near the Great Willow”

This is the only patrolling mob in the secondary objectives, and he’s near to the same location as Old Root. Be careful then to engage him separately, and if you have both objectives together, ensure you don’t end up pulling Big Fright and some of the sickle flies, because you’ll regret it. Big Fright is a huge bear. Big Fright location: 33.8s 70.5w (wandering around here).

NOTE: If you get both of the Great Willow secondary quests in one skirmish, you will only receive notification of the Big Fright one, but both will be there.

Encounter: “A laugh erupts, “The Great Smials will burn”"

This cheeky chappy is called Murbarash and he’s directly through the gate that opened to the east and to the left (north). He’s just engaged in a bit of recreational arson there, and you need to get to him to stop him torching the whole place. Be careful when you pull him as he will fire bomb you, so consider any fire resists you may have, and be careful not to stray too far to the east as you’ll pull the next set of mobs from the Eastern Hillside. Murbarash location: 33.9s 71.0w.

Encounter: “A growl echoes from the West Farms”

The last encounter sends you back to the beginning where you came in. Continue back down the road and eventually you will come to the farm where there is an elite wolf, Fithrokh, waiting. Fithrokh Location: 33.6s 72.3w

Encounter Tactics

All the secondary objective mobs are pretty hard here, but there’s no reason to be taken down by any of them. One word of advice: kite. If you’re not a fighter, set your ally on them, use any DOTs (damage over time) skills you have combined with stun or fear skills you have that can work and with them up, simply run away. I’ve spent quite a while running around the Great Willow, occasionally turning to shout at a bear.

With the secondary objectives cleared off, you can continue on your way.

Go slightly north of the gate you came through and clear the Eastern Hillside (33.8s 70.9w). When you claim the flag, you’ll get a single counter-attack with a lieutenant.

Proceed south then to Edlina’s Entranceway (33.6s 70.8w) and clear this. When you claim the flag here, the gateway to the Great Smials will open. But before you rush off, you’ll have two waves of counter-attack to handle. The first is a normal wave and the second includes a lieutenant.

You can now progress to the final stage, the Courtyard of the Great Smials. This is the only place where I feel it’s still possible to fall over, and it’s only a problem if you don’t have ranged attacks. There are several static mobs and a lieutenant inside the entrance, with patrols behind, and then a second set of mobs with lieutenant further to the east. Try to pull the first set out without the patrols, and pull back, then duck south behind the barrels to ensure the mobs have to come out of the courtyard to get line of sight on you. You should then be able to clear them, regen and then enter the courtyard. Work your way south and clear the patrols, and then clear off the second lieutenant and his mobs.

You can now regen, and then claim the Courtyard of the Great Smials flag. The north gate will open and Filzof will appear. Rather than fight you immediately, he’ll send out a wave (more than one and some lieutenants in small fellowship and above). You can kill these and not pull Filzof immediately if you’re careful and need some time to regen. When you’re ready, kill Filzof and loot if possible, then go through the gate and to the north. Claim the Great Smials flag to complete the skirmish.

The hobbits will all come up the steps. Don’t click on the quest icon to finish yet. Turn around – there should be a chest with some (First) Marks in it for you. Collect them and then finish.

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