Splinter Cell Conviction – A Guide To Gadgets

Published on April 22nd, 2010

Sam Fisher has access to a wide range of that will help him in his quest. Check out our guide to every gadget in .

Mirror: The mirror is an improvised gadget. It allows you to see under doors to plan your attacks. While using the mirror, you can mark any target under the reticule.To use the mirror, simply look at the bottom of a door, select the Peek Under action and press A. Use the mirror at every opportunity. If you walk through a door you may face a big surprise if you haven’t checked out the room prior to entry.

Snake Cam: The Snake Cam is essentially a fiber optic cable, attached to an imaging device. It allows you to discreetly view the action on the other side of a door by peering under the sill. It has enhanced viewing capabilities far superior to those of the mirror.

To use the Snake Cam, look at the bottom of a door, select the Peek Under action and press A. You can mark any target under the reticule while using the Snake Cam.

Flash Grenade: Flash grenades temporarily blind and stun enemies that are close to them, or who are looking directly at them when they go off. This makes them a great tool for setting up your entry into a well-guarded area, or even helping to coveryour escape from combat. Flash grenades are equipped in the inventory using the D-pad (left/right). Throw them pressing X. If you’re up against it throw flashbangs and then disappear into the shadows.

Frag Grenade: High Explosive Fragmentation Grenades are small anti-personnel devices. The explosive force and shrapnel can take out multiple targets in a small area.Frag grenades are equipped in the inventory using the D-pad (left/right). Throw them pressing X. Throw these are groups of enemies and watch them fly into the air.

Remote Mine: Remote Mines are manually detonated explosive ambush devices. Once a Remote Mine is deployed, your inventory automatically switches to a detonator. Detonate the mine by pressing X or swap to the Remote Mine to continue placing more of them.

Remote Mines are equipped in the inventory using the D-pad (left/right). Throw them pressing X. Great for luring enemies in. Stick one in your last known position and watch from a distance.

Sticky Camera: The Sticky Camera is useful for allowing you to see an area remotely. You activate a Sticky Camera by throwing it into the environment. Once the Sticky Cam is deployed, a Picture in Picture is displayed that shows you what the camera can see, and a Remote Control is automatically selected in your inventory.

If you activate the Remote Control by pressing X you will enter a full-screen view from the camera’s perspective. From this view, you can mark enemies, cause a distraction or detonate the device.Sticky Cameras are equipped in the inventory using the D-pad (left/right). Throw them pressing X. Aim it at the corner of the room and then use noise activation to send guards scuttling over. It’s a great way to get to your location without being spotted.

Sonar Goggles: The Ultra High Frequency Sonar Goggles use sonic pulses, combined with an advanced AI controller, that penetrate through objects and walls to provide an enhanced visual representation of the engagement zone. In other words, Sonar Goggles literally see through walls to identify humans ‟discriminating between armed targets and civilians ‟and detect explosives.Sonar Goggles are activated using the D-pad (up).

Portable EMP :
The EMP device is a short-range, low-intensity EMP generator that is capable of knocking out electronics without permanently damaging them. When you activate the EMP device, it takes out all of the lights and electronics in a small radius around you. You can use the darkness and confusion to make a quick escape ‟or to launch an attack.The EMP Device is equipped in the inventory using the D-pad (left/right). Activate it pressing X. There are a number of levels where you’ll set off traps if you haven’t got your goggles activated. Check out our walkthrough guide for further details.

EMP Grenade : EMP Grenades are a low-intensity shorter-range throwable version of the Portable EMP. Making this grenade a highly useful tool for preparing an entry into a hostile area. It also stuns the enemies in it’s range of effect for a small duration of time. EMP Grenades are equipped in the inventory using the D-pad (left/right). Throw them pressing X. When you stun guards, you can then run straight up to them and execute a hand-to-hand takedown.

For more tips and to access our complete walkthrough, click on the Splinter Cell Conviction tab below.

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    Splinter Cell Conviction   A Guide To Gadgets

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