Agents can help you gain the upper-hand, while Generals are a driving force on the battlefield. Check out these tips on how to use them wisely.
Generals:
Make ready! – Generals now play a more active role on the battlefield than ever before. New general abilities can change the flow of a battle, but be careful. Abilities have a cool-down timer and a limited number of uses. Use them wisely, as they can be the difference between victory and defeat.
Aura of confidence – Your generals now have an aura, indicated by the circle surrounding him on the battlefield. Troops inside this area will receive morale benefits and further bonuses when you activate your general’s special abilities.
Rally the men! – Using the rally ability will provide a large morale boost to troops within your general’s aura, potentially preventing them from routing.
Inspirational leader – Using the inspire ability will return routing units to the battlefield. A timely use of this is a crucial tactic in turning the balance of power.
Agents:
License to kill: Use assassins wisely to remove troublesome rival generals.
Network established! – Leave a spy in a settlement for a few turns to establish a spy network. This will remove the shroud in that region and may provide you with an interesting view behind enemy lines.
Saboteur – Sabotage enemy buildings or armies. Sabotaging an enemy army freezes it in position, potentially gaining you the time to face an invasion properly.
Infiltrate – Use infiltration to spy on enemy armies before you attack them. Tailor your attacking army to the information your spies uncover.
Beg, borrow? Steal – Steal research from your foes wherever possible. Stolen technologies can then be traded with allies.
You can visit: www.totalwar.com/napoleon for more information on the game.
Tags: agents, generals, Napolean: Total War, Napoleon: Total War
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