Following the prologue, the first mission in Lost Planet 2 is where you’ll face your first large Akrid. It’s also a lengthy mission that culminates in you having to blow up a mining facility deep in the heart of the jungle. Check out our complete guide to Episode 1.
Note: Lost Planet 2 is meant to be played cooperatively. Our walkthrough covers the game from one player’s point of view as if he were playing with three A.I as his teammates. There are dozens of other ways you can tackle the game.
Episode 1 is split into three areas:
AREA 1
The mission begins when you jump off your speedboat. Head directly forward (NNE) and just in front of the first tree you come to you’ll find some plasma grenades. Keep moving forward (NNE) through the water and out the other side onto land. During this section you’ll encounter some flying Akrid (Trilids,) which are easy to dispose off with machine gun or shotgun fire. As you leave the water you’ll see a data post in front on you and just in front of it is a shotgun on the ground. After activating the data post the path will light up in front of you on the mini-map, so follow it Northwards.
Watch out for a clearing on your left-hand side where you’ll find another data post that will help you find your way forward. You’ll also find some ammo right next to it. Follow the path slowly forward. You’ll see some red blobs appear on the map, indicating enemy activity. There’s two spawn pods here and some Akrid to deal with deep in the forest, so take out the pods with persistent machine gun fire, a few blast from the shotgun, or a couple of well placed grenades. Aim for the spawn pods first then you can deal with Akrid without worrying about more turning up.
Keep moving forward to rendezvous with your team-mates. You’ll reach a clearing where a helicopter hovers above and drops off back-up. You’re about to face your first large Akrid (Chryatis.) You’ll know it’s coming because you’ll be warned to be on your guard. Aim for the orange parts on its legs to disable it. The shotgun is the ideal weapon to use here as it’s more powerful than the machine gun and it will take less effort. Don’t get too close though to the Akrid otherwise he’ll bring his sharp pincers crashing down on you. Remember to pick up the Thermal Energy left behind by the dead creature.
In the very centre of this area, just in front of the tree, there’s another datapost to activate. Do this and then head back into the forest following the only pathway that you can move forward. Move forward slowly and once again you’ll see red marks appear on your map indicating enemy activity. You’re introduced to a new kind of land-based Akrid that launches itself at you and stings you. There’s quite a few of them to deal with so machine gun fire seems to be the most effective way to get rid of them. If you use the shotgun you’ll be spending time waiting to reload. There’s also some spawn pods again, so aim to destroy them as soon as possible. A few well placed grenades will do the trick.
Keep pressing on forward following the pathway lit up on the map. You’ll see a waterfall on your left. There’s nothign left to do in this area. Move forward (NW) and the area will be complete.
AREA 2
In this area you start off in front of a body of water. There are two specific objectives you need to carry out in this particular area.
1) Break Through Enemy Lines
2) Run The Gauntlet Akrid
They branch different directions, but it’s easier to attack the Akrid objective first and Break Through Enemy Lines second. Across the water you’ll see some burning torches that mark an entrance to Objective 1; ignore them for now. Head North until you see a waterfall. Just on the left hand side you’ll see a shotgun, gum and plasma grenade. Just in front of these items is where you’ll Tun The Akrid Gauntlet, which basically involves killing loads of Akrid within a relatively small area of the jungle.
Move forward North East and you’ll see red blobs indicating enemy activity up ahead. There are five spawn pods sat on the side of a small cliff face. Launching grenades from a distance is the easiest way to dispose of them, though persistent machine gun fire will do the job just as well. Concentrate on these points and kill any of the plant-like Akrid that leap toward you with your machine gun or shotgun. Move in front of the cliff face and round to the left hand side. You’ll still be fighting off a few Akrid at this point. As you make your way up the side of the small cliff/hill you’ll see a VS Suit. If you get to it quickly you can then easily use it’s shotgun weapon to take out any remaining Akrid. There’s quite a lot of them to kill so you should easily be able to rack up a decent VS Kill Streak here.
It’s likely you’ll run out of ammo with the Shotgun on the VS as there are so many Akrid. If you hop out of your suit and make your way to the top of the hill you’ll find a broken VS Suit with a machine gun attached. You can pick up the machine and attach it to your VS Suit. Head back down the slope and look out for the opening on your right. This is where you exit the area. You’ll fall down a drop and it will tell you that you’ve survived running the Akrid Gauntlet. Now it’s onto the next area to complete objective 1 (Break Through Enemy Lines.) There’s no creatures here, you’ll just face a lot of human enemies.
Straight in front of you you’ll see a data post. Activate it and you’re mini-map will immediately show red markers all over the place. You’re about to enter an encampment with one building with two floors directly on your left and a number of wooden huts on your right and in front of you. You’ll be shot out from the buildings and the upper floor of the left hand building and the bridge that joins it. If you’ve brought along the VS Suit from Run The Gauntlet you shouldn’t have a problem despatching these human enemies with the machine gun on it. Just keep moving and keep one eye on your mini-map to spot enemy positions. Your suit will, however, take damage. So if you notice it’s getting low, move behind cover or back out of the area, jump out of your suit and use the repair facility to mend it.
You can just as easily take the baddies on without using the suit. If you move immediately up the stairs of the left hand building, there’s a guy in the room who should be able to take out easily. Move across the bridge that leads onto this room and not only will you have prime position over the area, but you’ll see a Rifle to pick up at the end of the bridge and be able to pick out enemies easily from a distance. There are some explosive barrels dotted around so they do come in useful to blow up enemies. Alternatively, you could head to the second wooden building on your right (straight opposite the bridge) where you’ll find battle armour, machine gun and shotgun ammo that will give you a fighting chance.
If you head toward the torches this is the entrance to the camp, and you don’t need to head that way any more. Head back to where you came from, the far side of the camp. You’ll see on the mini-map that it’s the only way you can go (North.) Head into the forest and you’ll see a control panel to activate a gate. Just before that there’s a VS Shotgun if you’ve stick got the suit. Activate the gate and you’ve completed the area. Onto the final stage.
AREA 3
The is the final area and the most difficult. You need to destroy the mine but you’ll be up against a lot of human enemies armed to the teeth and mounted turrets that have excellent range on their weapons and can spot you from afar. First up you need to Activate The Generators. This part of the mission requires you to find five generators and, like the data posts, activate them by tapping Circle or B. The mining facility has two levels to it, which we’ll call Ground Level and Level 1 (where you start the mission.) There are three generators on level one and two generators on ground level. It’s fairly easy to work out where they are because your mini-map will highlight them as yellow poles.
There’s a ton of weaponry that you’ll come across, a lot of it situated on ground level and in corridors on level one. You shouldn’t need to weapons or ammo at all. Move forward, hugging your left hand side until you come to the first opening. Before you move into the corridor be careful. There’s a mounted turret that will shoot at you immediately. You can take this out with any weapon, but a grenade or rocket launcher is the quickest way to take it out. Keep moving down the corridor (rocket launcher to pick up along the way) and toward an opening. You’ll see the generator right in front of you just up some steps, but it’s guarded by another turret. Once again, you’ll need to take this out before you can activate it. Activate it. You’ll see a couple of disc grenades next to it. It’s worth picking these up. You can throw these a long way and they’re very accurate. You’ll find disc grenades next to all of the first level generators. They’re there for a reason. To help you take out some of the other mounted turrets that will spot you as you move around the first level perimeter of the mining facility.
Head back to where you came from, back to the corridor where you saw that first turret. Take an immediate left out of the doorway, toward another doorway. Up the steps and you’ll come across another mounted turret. A disc grenade will immediately take it out and you’ll see the next generator behind it. Activate it. Keep to the left again and you’ll see a gap that you have to leap in order to reach the platform that has the third generator on it. Wait though! The platform has mounted turrets and guards ready to take you down. Disc grenades are ideal here, as is a rifle, allowing you to safely take them all out from a distance. Jump on over and activate the generator. Time to head down to ground level. Remember you have an anchor (grappling hook) so don’t be worried about leaping off the platform, you won’t die, you’ll automatically take out your anchor and can slide down to safety.
There’s one generator right in the centre of the facility and there’s one that’s roughly under the platform where you jumped down. You’ll see them easily enough on your mini-map. Once again you’ll face stiff opposition in the form of human guards. Short range weapons are most effective here as you’ll be fighting at relatively close quarters. It’s worth totally clearing the area before you attempt to activate any generators. There’s some battle armour on this lower level as well and a guy in a VS Suit is also hanging around waiting to take you down. If you’ve still got your VS Suit now is a good time to use it. Activate the remaining two generators.
You now need to keep control units on for 90 seconds. You’ll be defending the area from waves of enemy attacks. First of all though, you need to activate the control units. You’ll see them coloured and numbered 1-4 on your mini-map. As you try to activate them on the lower level you’ll get attacked from the first level and enemies will keep trying to get to ground level to attack you. Remember you can use your anchor to hoist yourself up to reach the first level again. Activate all control points and then you’ll see the countdown timer start to tick down from 90 seconds. Brace yourself. Hopefully you picked up that Battle Armour on ground level!
You’ll get attacked by waves of enemies some of whom are wearing VS Suits, target these first as they cause the most damage. A rocket launcher or some well placed grenades will be most effective. They all seem to attack from lower level so it might be worth heading to the first level and making use of the vantage points to lob grenades or take rifle shots from safety and you’ll also be able see if team-mates are in trouble and jump down and join them if need be. With four of you on the team, it shouldn’t pose too much of a problem killing them all, just be wary of your team-mates positions and work together to take out the guys in VS Suits or those equipped with heavy weaponry first. After you’ve fended them off for 90 seconds, a cut scene kicks in. End of Chapter One.
For more walkthroughs to Lost Planet 2 missions, and for tips and strategies, click on the Lost Planet 2 tag below.
Tags: episode 1, Lost Planet 2, return to eda
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Comments
Just wanted to add the VS suit that you can get when you Run The Gauntlet Akrid you can bring that VS with you to the next area. it helps a lot when playing on extrem
How do I save a game, and load that game with my saved position and level the next time I play? I can’t see anything in the opening menus about loading a saved game.
How do I save a game, and load that game with my saved position and level the next time I play? I can’t see anything in the opening menus about loading a saved game.
Why cant you make a movie or like a Video? that is more Easy then read what you should do? Or what you think
Anybody knows how to LOAD AND SAVE the game in lost planet 2 ??? PLease help
the game clearly states that it autosaves…. complete the chapter for it to save.
How do I save a game, and load that game with my saved position and level the next time I play? I can’t see anything in the opening menus about loading a saved game.