The final push against the Reapers is surprisingly tough, even on normal difficulty, but the last major battle is a real kick in the nuts.
Players need to protect two different mobile missile trucks from a deluge of different Reaper-created abominations, but don’t worry as we’ve got your back. Here’s a wave by wave guide to that final push to help Shepard find her way to the Catalyst.
Wave 1: As soon as you arrive at the location of the missile batteries, you’ll immediately bet beset upon by a squad originating from the front of the map, which consists of melee-centric Husks, Cannibals, and Marauders. The Husks and Cannibals are easy to dispense with, just use your biotic abilities, such as Warp and Singularity, to neutralise them before peppering their floating bodies. Marauders on the other hand are trickier as their shields make them immune to cheap attacks, so the best thing to do is take cover and shoot them with any weapon you have to hand; they only take a few slugs.
Wave 2: The second wave comes from the left hand side of the map and again involves Husks, Cannibals and Marauders. Use the tactics listed above.
Wave 3: Now this wave gets a bit more complicated due to the addition of two shrieking Banshees to accommodate the existing Husk, Cannibal and Marauder setup. Take out the Husks first, run to the back of the map and utilise your sniper rifle to take out the Banshees as they make their way quickly towards you. Due to the Banshee’s teleporting ability they’re much faster than their colleagues and you need to take them out quickly because up close they can take out your shields in a brief second and kill you in one hit. With our sniper rifle they only took 4 shots to take down, but you may need to use a shotgun when they get up close. Concentrate all of your squadmate’s powers on taking one Banshee out and then focus on the next. After that, mop up the rest of the enemies. It’s worth noting that if you’re having particular trouble there’s a Hydra rocket launcher in the room on the left hand-side of the map next to the first missile truck. We’d recommend saving this one-shot weapon for the final wave, but it’s worth remembering it’s there.
Once you’ve killed the third wave you’ll have a brief respite to look around and collect ammo and med-gel spread throughout the environment’s four different rooms along its four corners. When you’re ready to continue, simply head to the first missile truck and enjoy the cutscene.
Wave 4: Low and behold the first set of missiles didn’t work and now Reaper forces are really pissed off as you’ve alerted them to your presence, thanks to the cutscene exploits. Thanks BioWare! To make matters worth you now have five Brutes bearing down on you, front and back, as soon as you step away from the console. As soon as you’re granted control of Shepard again, run into the building to the right of the trucks with your squadmates to escape their inevitable melee attacks and take a deep breath as we’re going to go running! The Brutes are massive lumbering monstrosities who don’t have any long-range attacks, so in order to manage them affectively the best way to kill them efficiently is to run to one corner room, take a few shots with the sniper rifle, collect some ammo, run to the next room, take a few more shots and repeat. We found moving in an anti-clockwise direction from the starter room works best and don’t worry about your squadmates if they get downed – don’t use any medi-gel as they’ll just kill themselves again. You can try ordering them where to go, but the AI will usually find a way to get itself killed. Each Brute takes five sniper rifle shots to take down, and with Reaper fire constantly causing the environment to shake you’ll miss a few shots. If you do don’t worry, simple follow the ‘coral’ approach, concentrate all your fire on one Brute and then move onto the next one. It’s worth noting Brutes do have a charge attack, which allows them to cover a dozen or so yards very quickly, so it’s worth moving on as soon as they get too close. Also be careful of Brutes flanking your position, there’s only five of them but they won’t follow in one big conga line, sometimes they split up to give you a nasty surprise.
Once you take down the third of the five Brutes, a Harvester swoops down into the middle of the map. As soon as this happens you have a few seconds to take cover in one of the four corner rooms and take it out the flying artillery enemy using any powers and weapons you have. To kill a Harvester takes three sniper shots. Mix in some Singularity and Warp powers to go with that fire, and it should be taken out in a matter of seconds. The Harvester doesn’t have much armour, but her laser weaponry will take you out in just one or two shots, so get into cover and choose your moments to fire carefully. After The Harvester is down, simply return to the ‘Ring around the Missile Truck’ tactic as before and you’ll be on the final wave.
Wave 5: Moments after you take out the final Brute, all hell quickly breaks loose. Now you have two Banshees to take care of as well as half a dozen Marauders; all of whom spawn in the middle of the map. During the previous waves the Reaper on the horizon has gotten closer and closer, which allows Eve to target the giant cybernetic construct with the remaining missile truck’s arsenal, so you there’s no need to take down every enemy in this wave – just survive long enough for the Eve to sort out her calibrations. Now for this wave we retreated to the room to the left of the trucks again, picked up the Hydra missile launcher, which we noted earlier, and waited for one Banshee to get up close before firing vengefully in her surprised face. After that we hunkered down until we heard the audio cue to head to the firing mechanism on the final truck and the battle was complete. Following this method the final wave only took around sixty seconds to complete, so you just need to stay in cover, stay away from the teleporting Banshees and run like hell when Eve says you can activate the console.
Those five waves are the biggest challenge Mass Effect 3 has to offer, with the battle overall lasting around twenty minutes, but if you follow our advice you shouldn’t die even once.
Tags: Mass Effect 3
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