Command & Conquer 4: Class Guide – Offence

Published on March 20th, 2010

Continuing our detailed look at ′s new strategic formula, this latest guide focuses on the Offence class and five things every budding commander needs to know including the importance of engineers and crawler mobility.

Build, Build, BUILD!

Command & Conquer 4: Class Guide – Offence

Spit out units as fast as possible.

As the attack class has the most powerful units at its disposal, they tend to take awhile longer to build. Not to worry though, as your crawler can store five units whilst moving so utilise that functionality when the game first begins. Just like in any RTS the team which can build the most efficiently usually comes out on top, so make sure you target a node and get there with a few stops in between so your units can disembark. There’s 50 build points at your disposal, make sure you take advantage of those as quick as possible.

Look Out for Weak Nodes:

An obvious point really, but looking back at our online replays so far it’s amazing how often nodes are left guarded by only a handful of units. Always go for the past of least resistance, the C&C formula has changed, it’s no longer the most powerful team that wins but the fastest. At least that tends to be the trend at the moment.

Keep an Eye Out for Husks:

Command & Conquer 4: Class Guide – Offence

Even in close games like this, keep an eye out for the weakest node.

More of a tactic for the endgame once enemies have upgraded their abilities and started to build boss units.Most of the bigger units leave husks when destroyed which can repaired and reactivated by Engineers, as a result always keep a few handy at your base and keep an eye out for any enemy technology which can be stolen. Once you see a husk just simply dispatch an engineer to the downed vehicle and he’ll be more than happy to pilot it for you. A word of warning though, these units do take up considerable Command Points, so build to the fifty point limit and then orchestrate a smash and grab.

Utilise the Crawler’s Mobility:

There’s a reason EA LA decided to change the basebuilders from rigid factories and that was to speed the game up. Well it certainly has done that, and you’ll want to constantly move your base of operations whenever you get a chance. The fog of war is thick, moving around will always keep your enemy guessing and if your crawler is flanked by your own units, they get a slither of health whenever they are in the radius of your deployed base.

Don’t be Afraid to Risk it All:

Command & Conquer 4: Class Guide – Offence

Keep units inside the green circle of trust.

The Offence class packs the biggest punch of all C&C classes, there’s no point withdrawing whenever you face stiff resistance tough it out and fight enemies off. Losing your crawler isn’t the end of the world – just wait awhile, deploy another and rebuild your army. If defeat looks inevitable simply withdraw all your units to a safe allied base, and have them join your crawler again when its redeployed in the safe zone.

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    Command & Conquer 4: Class Guide – Offence

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