"Critical thinking is key to success" - Layton's line could easily be applied to Nintendo itself, whose clever marketing made Professor Layton and the Curious Village such a commercial hit. A winner with punters and critics alike, people were clamouring for a sequel as soon as it hit shelves. They had more reason than usual, too - Japan has had two more Layton games since then, and it's another few months before we even see the second.
PlayZine Issue 42
For our latest Professor Layton coverage, click here to download PlayZine Issue 42 for free.Still, there's plenty to be looking forward to. Layton's mentor, Dr. Schrader, has been killed, and the Prof and able assistant Luke have to travel aboard the Molentary Express to find out whether it had anything to do with the titular box. Thus begins a tale of intrigue, excitement and lots and lots of brainteasing riddles to puzzle over.
While we're not sure the game will manage to come up with as appropriate an excuse for the puzzles as the original did, it seems they're generally a little less incongruous, with conundrums involving switching train carriages and opening a lock with one of several keys. With over 150 promised on the cartridge itself plus a further 33 weekly brainteasers made available after release via Nintendo Wi-Fi Connection, there's plenty to keep puzzle fans busy for ages.
And there's been a boost to the presentation, too - cutscenes will be more plentiful and less fuzzily compressed, while there's more voice acting from Layton (yay!) and Luke (er...) as well as a cast of weird and wonderful NPCs. A host of small asides - like a pet hamster who has to be fed, and a tea set with collectible ingredients that the sleuthing pair can use to make their own cuppa, it's even more content-rich than the first. If Nintendo can convince the casuals to shell out for more of the same, then this could be an even bigger smash.
Professor Layton coverage available in PlayZine Issue 42 - click here to download it for free!
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