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World in Conflict interview Xbox 360

World in Conflict interview for Xbox 360

In this issue of 360Zine, we talk exclusively to Jim Bottomley, lead designer on World in Conflict as it comes to the Xbox 360. He tells us how the PC real-time strategy game will make the transition to the 360, and why gamers will be wowed by it as it crosses platforms. What major changes have been made, and what's new in the Xbox 360 version of World in Conflict? How will it play on Xbox Live? Find out all this and more - plus see the video trailer of World in Conflict in action when you read our exclusive World in Conflict interview for Xbox 360!
Click here to read our World in Conflict interview for Xbox 360 now!

World in Conflict interview for Xbox 360
Put simply, World In Conflict carpet-bombs the real time strategy genre. The dull pointerscrolling, disengaged drudgery of PC titles we don’t care about is crushed between it’s juggernaut-like commitment to accessibility, action and – above all – screen-shaking fun. And, oh yes, it’s coming to 360...
Why should 360 gamers be so keen to get our hands on WIC?
Two things. Firstly, when we heard it was an RTS alarm bells rang. But we got past that as soon as we saw the game isn’t a deep RTS – there’s very little resource management for a start. The guys at Massive describe WIC as the Counter-Strike of RTSs. The action is so fast that it’s perfectly suited for console play. Secondly, there’s a totally free camera, which allows you to get down to ground level.
So you can zoom in, but how will that wow gamers?
On 360 it’s easy to fly over maps and get right behind your troops with the camera. It’s like your down there in the trenches with them. As you follow units you can see an ambush breakout when enemies appear at windows. You’ll even see the reactions on troops’ faces. The nuke is amazing – something Massive are rightly keen to show off.

Click here to continue reading our World in Conflict interview for Xbox 360 now!

 
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