Rainbow Six Vegas 2 review Xbox 360It's sequel time again: Rainbow Six Vegas 2 is here, and as ever, the burning question is 'will it be as good as the last one?'. We've got a full review of the game in this issue of 360Zine, and the good news for the many, many fans of predecessor Rainbow Six Vegas is that it's business very much as usual, with some improvements and changes too, but generally speaking you'll recognise the game and know your way around. The next question then is 'what's new in this one?', and we'll reveal all - there's changed co-op play and a new experience point system for starters - in our Rainbow Six Vegas 2 review. ![]() Rainbow Six Vegas 2 review for Xbox 360 When a level of terrorist-shooting and tactical-manouvering is complete you can easily imagine the two computer players trundling off to the pub - clearly, you won't be invited - to bitch about what you've got up to today: "Forget all the you-open-thatdoor and general menial tasks: remember when he sent us out into the open just to get a fix on the bad guy?" "Which time?" "Oh, the six or seventh" "The complete blast!" It's only sound tactics, of course - they can be resurrected with a syringe into their arse when they go down, while if /you/ die it's back to the checkpoint. But still: it's hardly heroic. In other words, things are very much usual in the world of the Rainbow Sixers. While there's improvements over the previous Vegas, they're very much small surface things - jump-in co-op, some tweaked AIs, new levels and multiplayer modes. Oh - and a new experience point system, which we'll return to shortly. Click here to continue reading our Rainbow Six Vegas 2 review for Xbox 360 now! |
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