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Army of Two review Xbox 360

Army of Two review Xbox 360

A third-person shooter set in a selection of the world's current warzones, Army of Two offers all the usual shooter attractions: loads of guns, plenty of enemies to use them on and a storyline that just about justifies all the carnage. Where Army of Two stands apart is in its co-op mode; it's more than just a game-play option, it's the point of the whole game. Playing either online with a friend or alongside an AI partner, you'll depend on your buddy to get you through the game. Is this enough to make Army of Two stand out from the crowd of stellar shooters released recently? Find out more in our review now.
Click here to read our Army of Two review for Xbox 360 now!

Army of Two review for Xbox 360
A contestant on Family Fortunes was once asked to name a dangerous race. Quick as a flash, the answer came back with some conviction: The Arabs. That confused contestant would probably approve of Army Of Two, which stars a pair of private military contractors seemingly intent on ridding the world of anyone caught in possession of ornate headwear, a moustache, or a foreign accent.

Following hot on the heels of Kane & Lynch and Conflict: Denied Ops, the much-delayed Army Of Two can justifiably claim to make up the final part of an unexpected – and largely unwanted - trilogy of buddy games. Like the aforementioned two titles, there is unsurprisingly a co-op mode. However, in Army Of Two, it's not so much a mode as the entire game. Selecting either the hard-nosed mercenary or the paranoid conspiracy theorist, you have to work together and watch each other's backs as you tear through a selection of specific global hotspots, including Somalia, Afghanistan and Iraq. This is contentious enough in itself, but amidst its dubious politics, the game also makes an overt reference to 9/11, murky territory for traditionally squeaky-clean EA.

Click here to continue reading our Army of Two review for Xbox 360 now!

 
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