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Alone in the Dark interview Xbox 360

Alone in the Dark interview Xbox 360

As we wait for the release of survival horror revival Alone in the Dark, we've been talking to the producer Nour Polloni about the development of the game. He tells us about turning New York's Central Park into a horror location, how the gameplay adheres to real-life physics and which TV shows inspired the game's episodic feel. Find out everything you need to know about the forthcoming Alone in the Dark in our in-depth interview.
Click here to read our Alone in the Dark interview for Xbox 360 now!

Alone in the Dark interview for Xbox 360

Alone in the Dark was basically the first true survival horror, but you have expressed a strong desire to get away from that particular tag. Why is that?
We're making something that's much more than just a genre game and we want it to appeal to a broader audience, not just those who play those kind of games. We've done this with the presentation, and in the way we've structured the game, with big action set pieces alongside tense exploration, driving, problem solving and combat.

The game adopts an episodic approach, with a TV-like presentation. What was t he thinking behind that?
When we were first putting together the design for Alone, we were all going home at night and watching US TV action dramas like Lost and 24, then coming in the next day and talking ab out it round the coffee machine. It hit us that we wanted players to have exactly that kind of addictive, exhilarating experience, so we studied how they did it in terms of pacing and content and applied it to the game. This means each episode has its own dynamic with action, plot t wists, character development and cliffhangers to keep the player on the edge of their seat.

Click here to continue reading our Alone in the Dark interview for Xbox 360 now!

 
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