Conflict Denied Ops review Xbox 360The Conflict series is well-known for its string of squad-based shooters, where the strength or otherwise of your tactics plays as big a part in your success or failure as your shooting skills. So the latest in the series, Conflict: Denied Ops marks a departure from the usual formula, presenting as a first-person co-op shooter, with the option of either teaming up with an AI companion or linking up with a real-life partner. So is it any good in this new format, and how does the transition from squad to first-person shooter work out? Read our Conflict: Denied Ops review now to find out. ![]() Conflict Denied Ops review for Xbox 360 Moving away from a squad based action game, which relied as much on tactics as it did on a quick trigger finger, Conflict: Denied Ops is a much more down to earth shooter, with an emphasis on co-operative teamwork, between Lang and Graves, two rugged, tough guy soldiers who are the US Government's first call when they need to send a "deniable" operative into any hostile situation. As we mentioned earlier, Denied Ops is quite a departure from your normal Conflict game, as rather than being a squad based shooter, it has been designed for co-op. In single player, this means you'll be ordering an AI partner around, using a nicely intuitive context-sensitive command system, which lets you simply use one button for each order. However, this system can be a bit off-putting at first, thanks to the fact the developers have chosen to put it on the left-trigger - which is usually associated with grenades, or zooming in. Click here to continue reading our Conflict Denied Ops review for Xbox 360 now! |
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