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Turning Point Fall of Liberty interview Xbox 360

Turning Point Fall of Liberty interview Xbox 360

Turning Point Fall of Liberty interview Xbox 360

This month we've been talking to Codemasters' Dave Brickley, senior producer on intriguing new FPS Turning Point: Fall of Liberty, which portrays an alternate reality in which the Nazis take control of Europe and set their sights on the conquest of the USA. We ask Dave about the inspiration behind this fascinating premise, and discover how Turning Point: Fall of Liberty moves on from traditional WW2 shooters.
Click here to read our Turning Point Fall of Liberty interview for Xbox 360 now! Turning Point Fall of Liberty interview for Xbox 360
Codemasters' Turning Point: Fall of Liberty takes an intriguing potential scenario - what if Winston Churchill's famous 1931 car accident was fatal? - and rewrites the events of World War II accordingly, with Nazis occupying Europe and attempting to take control of the USA. We spoke to senior producer Dave Brickley about this fascinating new FPS... It's a fantastic concept, which must have been tricky to realise, given both the need for realism but also to create a very different looking version of 50's America. How have you managed to marry these two elements?
The realism came from the team's experience working on games that featured World War II as a backdrop because along the way they learned so much about what was about to happen as well as what actually happened - Hitler's obsession with conquering America for example, and the weapons and machinery that the Nazi scientists were ready to put into operation. The chance to make that alternate history come to life was just too good to pass up. The challenge was not to go over the top - from 1931 when Churchill dies to the invasion in 1953, we're talking 20 years of development from what we knew, so no laser guns, no robot Nazis, but jet planes, long-range attack blimps and infra red were totally plausible - it had to stay believable. Everything's an evolution. Setting it in the 50s was as much about the style of the visuals as creating an image that was historical yet fictional. There are influences from the movies - the palette will veer between Sky Captain, high colour images for the opening surprise dawn attack to washed out, gritty, Private Ryan-esque on the later levels as the Nazis take total control. It's a contrast we think works really well, the levels are very distinct as a result. Click here to continue reading our Turning Point Fall of Liberty interview for Xbox 360 now!
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