The Club review Xbox 360A shooter with a difference, that's the Club, out now for the Xbox 360. You'll pit your wits against a host of opponents, each out to kill or be killed. Part shooter, part against-the-clock racing game, you'll get points for both the number of kills and how spectacular they are. It's fast-paced and undoubtably original - will The Club tempt you into membership? Find out more in our full review in this issue of 360Zine. ![]() The Club review for Xbox 360 It's not quite true to say Project- Gotham veterans Bizarre Creations are inexperienced in things shooty - the cult Dreamcast game Fur Fighters sits in their history, alongside the definitive XBox Live classic Geometry Wars - but much of this reinvention of the shooter tickles the same parts of the gaming mind as a racer. That is, shorter levels designed to be played many times, a constant sense of velocity and the optimum way of playing based around memorising a course and hitting the exact points /exactly/. All this gunplay is justified by a cursory plot based around the eponymous Club, bringing various men of shootage together to kill each other to entertain the phenomenally rich and powerful club membership. In other words, it's not actually about killing effectively - it's about killing spectacularly. The best contestant is the one who plays to the tastes of the Club - and they like tricky shots and not too long between someone being turned from trained killer to meat. This works in-game by the scoring system - you're playing to maximise the score. Hard shots give more points, but the key is actually increasing the combo multiplier. Every time someone goes down, it goes up by one. Then you've got a limited time to kill the next one - or shoot one of the comboboosting skull-signs - or the combo starts "bleeding" away. Click here to continue reading our The Club review for Xbox 360 now! |
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