The Simpsons Game developer interview Xbox 360
The Simpsons Game developer interview preview for Xbox 360
With The Simpsons Game due to hit the 360 very soon, we've been talking developer Greg Rizzer about the game. If you're a diehard Simpsons fan, how will the game live up to the long running series? Greg tells us about the make-up of the game, how he thinks fans will react and what new elements you'll find in the game. As you wait for the Simpsons Game to hit the shelves, read our developer interview now to get all the inside info now!
Click here to read our The Simpsons Game developer interview for Xbox 360 now!
The Simpsons Game developer interview for Xbox 360
Nothing to do with the recent
movie, The Simpsons Game
sees the titular yellow family
knowingly licensed into a videogame…
So you're drawing fr om
videogames, you're drawing from
the show, and it 's all very self-referential. One episode of The
Simpsons is an incredibly complex
thing. How do you start with 16
interactive levels?
It's been really, really challenging to nail
this thing on the head. There's just
been thousands of ideas that have
come and gone to finally be able to
bring it down into focus, de cide which
ones we're going to use and then
within each of those episodes to try to
get as much videogame parody in
there and as many show references. A
great example is when we were making
Lisa's power-up we said "What would
she be? " And then we go back to the
show and there was a Halloween
episode where Lisa became
Clobber Girl.
Click here to continue reading our The Simpsons Game developer interview for Xbox 360 now!