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The Simpsons Game developer interview Xbox 360

The Simpsons Game developer interview Xbox 360

The Simpsons Game developer interview preview for Xbox 360

With The Simpsons Game due to hit the 360 very soon, we've been talking developer Greg Rizzer about the game. If you're a diehard Simpsons fan, how will the game live up to the long running series? Greg tells us about the make-up of the game, how he thinks fans will react and what new elements you'll find in the game. As you wait for the Simpsons Game to hit the shelves, read our developer interview now to get all the inside info now!
Click here to read our The Simpsons Game developer interview for Xbox 360 now! The Simpsons Game developer interview for Xbox 360
Nothing to do with the recent movie, The Simpsons Game sees the titular yellow family knowingly licensed into a videogame… So you're drawing fr om videogames, you're drawing from the show, and it 's all very self-referential. One episode of The Simpsons is an incredibly complex thing. How do you start with 16 interactive levels?
It's been really, really challenging to nail this thing on the head. There's just been thousands of ideas that have come and gone to finally be able to bring it down into focus, de cide which ones we're going to use and then within each of those episodes to try to get as much videogame parody in there and as many show references. A great example is when we were making Lisa's power-up we said "What would she be? " And then we go back to the show and there was a Halloween episode where Lisa became Clobber Girl. Click here to continue reading our The Simpsons Game developer interview for Xbox 360 now!
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