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Army of Two preview Xbox 360

Army of Two preview Xbox 360

Army of Two, due out at the end of November, is set to be a whole new experience in gaming - this FPS is designed for cooperative play, either with your AI partner, online or with another player. With more than a look of Gears of War about it, it's shaping up to be one of the must-plays of the year. We've got a huge preview of Army of Two in this issue of 360Zine, complete with screenshots and all the latest news of the game. Plus we talk to Senior Designer Reid Schneider about all aspects of the game, including the awesome AI and how teamwork will be important. Find out all there is to know about Army of Two in our preview and interview now!
Click here to read our Army of Two preview for Xbox 360 now!

Army of Two preview for Xbox 360
Big, burly soldiers. Enormous guns spewing bullets twenty to the dozen. A global conflict, and a world-threatening conspiracy. Army of Two certainly doesn't sound like one of the most imaginative and innovative games of the year, does it? But EA Montreal hasn't let its somewhat hackneyed template affect the genuinely original gameplay - playing Army of Two is an experience quite unlike any other in videogaming.

Take one glance at the screenshots and you could be forgiven for thinking Epic and CliffyB should be contacting their lawyers right about now - such is the game's visual similarity to Gears of War in co-operative mode. But while the Unreal 3 engine is clearly evident from these pics, you're in for quite a surprise when it comes to getting your hands on the controller. And besides, some people will be rather pleased about the comparison - Gears remains one of the 360's premier titles, and this is one hell of a looker on its own terms.

The key to progression in the game is to play co-operatively, taking control of characters Rios and Salem as they fulfil their missions for various politically-motivated Private Military Contractors. This can be done in splitscreen or online multiplayer, or by utilising the Partner Artificial Intelligence in solo mode. EA Montreal has spent a great deal of time on this aspect of the game, and from what we've seen, they've done a terrific job. It'll be crucial to the single-player that the illusion of playing with a human player is maintained throughout - we'll be sure to report whether or not it does in our review next issue.

Click here to continue reading our Army of Two preview for Xbox 360 now!

 
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