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Fatal Inertia review Xbox 360

Fatal Inertia review for Xbox 360

Futuristic racer Fatal Inertia is finally with us, and this month we've been whizzing round its circuits in a high-speed hovercraft from the future. Race against AI opponents in single player mode or against real people - either way, you'll find you have a wide variety of tactics to use against your competitors, and you'll need to think on your feet to stay ahead of the pack. Find out how we rated Fatal Inertia in our three page review for Xbox 360 now!
Click here to read our Fatal Inertia review for Xbox 360 now!

Fatal Inertia review for Xbox 360
The futuristic racer is a genre dominated by a single franchise: Wipeout. The developers of Fatal Inertia know this and they're keen to draw other comparisons. While the high-speed hovercraft of Fatal Inertia are powerfully reminiscent of the arch- Uncle of the genre, Koei are talking about games like Mariokart when they explain how they want their game to be seen. They want people to think about the fun, the competition and the sneaky flying, and not just the velocity and slick graphics.

You can see what they're talking about too. The craft come in shapes that suggest a chromed banana, or flying camper van, or an airway hogging hotrod from a thousand years in the future. These designs are great fun and it's a shame they weren't developed even further. Meanwhile the weapons, such as they are, have plenty of wacky effects. Some attach rockets to your foe, or slow them in time distortions, or fire heavy, magnetic blobs onto your opponent, temporarily reducing their agility. All this means that this is a game that feels less cruel than games like Wipeout or Quantum Redshift and the focus is firmly on canny racing, rather than simply being able to blast them off the track. It's reasonably entertaining to do that.

Click here to continue reading our Fatal Inertia review for Xbox 360 now!

 
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